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If you could remove a gun, perk, and map from MW2... - Page 2 Wpclogin

Welcome to WePlayCoD, where we're bringing Call of Duty fans on Twitter together. Check us out on Twitter @ http://twitter.com/WePlayCoD.

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If you could remove a gun, perk, and map from MW2...

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If you could remove a gun, perk, and map from MW2... - Page 2 Empty Re: If you could remove a gun, perk, and map from MW2...

Post by LegendaryMarvel Fri Jan 15, 2010 3:33 pm

kingchris20 wrote:
slack0matic wrote:
kingchris20 wrote:
slack0matic wrote:
LegendaryMarvel wrote:Gun: Thumper (actually all tubes)
Perk: Last Stand
Map: Scrapyard... on search it's just a tubefest.

Btw for one man army my buddy uses that on every class for HC Search and does quite well with it.


Search??? Heck its a tube fest on any gamemode. lol

ya know, and why the hell is that? people can tube at the beginning, but I found out the other day that you cant use predator missles for the first 10 secs of the round?!

I understand why, one perfectly placed predator missle at the beginning of the round can take out the entire enemy team, but so can a grenade launcher. Sometimes I have seen over half the team taken out because of some noobtuber, on any map!

Yep thats completely true. I noticed though in the IW responses to questions (under the home button) that they are looking into delaying the tube for about 10sec. that would really be nice since mainly I play HCHQ and a tube landing 50ft away will kill you.

ya that would be nice, the grenade launcher and the thumper
yeah that would be a plus for sure. I only start using the tube if the other team does. even then I have no idea what I'm doing with it as far as where to aim the thing. but one time on scrapyard the other team was tubing so I decided to tube the following round and killed 5 people with a single tube. I started laughing so hard about how stupid it is that I can use a tube and kill 5 people when I had no idea where to aim the thing. if there is going to be a spawn timer on killstreaks then there should be on tubes too. just my opinion though.

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Post by o Taffy Apple x Fri Jan 15, 2010 3:38 pm

I will admit i love the Thumper whilst playing HC HQ but i dnt tube from end to end. I use only to make sure HQ is empty or to empty :-)
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Post by slack0matic Fri Jan 15, 2010 3:46 pm

o Taffy Apple x wrote:I will admit i love the Thumper whilst playing HC HQ but i dnt tube from end to end. I use only to make sure HQ is empty or to empty :-)

I dont have a problem with tubing tactically. I do it aswell. Were I start getting annoyed is when people are just running around the map only using the tube. Like having a tube on there gun and thumper and one man army or scavenger to reload there tube.
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Post by o Taffy Apple x Fri Jan 15, 2010 3:49 pm

Yeah that does my head right in. Especially on Afghan when you run arould every corner and BOOM, tubed from a meter away
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Post by DistrictOfDeath Fri Jan 15, 2010 7:36 pm

Wish the Thumper did as much damage as it did in Terminator 2.
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Post by o Taffy Apple x Fri Jan 15, 2010 8:00 pm

DistrictOfDeath wrote:Wish the Thumper did as much damage as it did in Terminator 2.

LOL, Damn right

Maybe try it with danger close,lol
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Post by DoubleG 86 Fri Jan 15, 2010 11:12 pm

GUN: Model 1887 - The name says it all. This is MODERN warfare. Who the hell is using these guns in MODERN warfare?
PERK: Scrambler - It's pretty useless as it warns enemies when they are nearing you or when you are nearing them. Plus the pro version is VERY annoying and honestly cheap. If you walk in front of a claymore it should go off.
MAP: Invasion - IMO it promotes camping way too much with its many corners and long sniper sight lines. Spawns are too predictable with not many ways out of them if a team gets a good set-up.

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Post by slack0matic Fri Jan 15, 2010 11:30 pm

I really wish MW2 didnt have akimbo. Or maybe change it to were you could carry 2 primary weapons.
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Post by skatuhboiD Sat Jan 16, 2010 5:44 pm

Map-afgahn
Gun-magnum
Perk-martydom
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Post by Tripedge Sat Jan 16, 2010 5:48 pm

DistrictOfDeath wrote:What would they be?

I would want to remove:

Gun: ACR
Perk: Last Stand
Map: Skidrow

Why the hell would you want to remove the ACR its such a beastly gun
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Post by Tripedge Sat Jan 16, 2010 5:54 pm

Gun: Javelin
Perk: Danger Close
Map: Wasteland
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Post by DistrictOfDeath Sun Jan 17, 2010 2:42 am

Tripedge wrote:
DistrictOfDeath wrote:What would they be?

I would want to remove:

Gun: ACR
Perk: Last Stand
Map: Skidrow

Why the hell would you want to remove the ACR its such a beastly gun

Because it's too easy? Suspect
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Post by o Taffy Apple x Sun Jan 17, 2010 10:20 am

Becasue anyone can use the ACR and i mean anyone
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Post by Tripedge Sun Jan 17, 2010 10:21 am

DistrictOfDeath wrote:
Tripedge wrote:
DistrictOfDeath wrote:What would they be?

I would want to remove:

Gun: ACR
Perk: Last Stand
Map: Skidrow

Why the hell would you want to remove the ACR its such a beastly gun

Because it's too easy? Suspect

yeah true forgot bout that farao
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Post by Jam_-_Jar Sun Jan 17, 2010 5:35 pm

Weapon: Scar (A stupidly overpowered gun 2 shot kill is stupid)
Map: Scrapyard (That map is mucked up regarding spawn points)
Perk: Final Stand (Highly pointless and annoying to die from when your going for a nuke)

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Post by o Taffy Apple x Sun Jan 17, 2010 6:09 pm

The scarH is an amazingly powerful weapon. According to ********* the Scar H is a one shot kill weapon on any game mode
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Post by Jam_-_Jar Sun Jan 17, 2010 6:32 pm

Two hit kill with stopping power.

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Post by DistrictOfDeath Sun Jan 17, 2010 8:34 pm

o Taffy Apple x wrote:The scarH is an amazingly powerful weapon. According to ********* the Scar H is a one shot kill weapon on any game mode

Let people have their opinions. I think it's a mediocre weapon. It has a slow RoF, small magazine, long reload that doesn't allow reload canceling and, tbh it's fugly.
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Post by DoubleG 86 Tue Jan 19, 2010 1:33 pm

i think they should remove all of the guns because theyre all overpowered and all overused (according to this thread). any1 agree?

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Post by Horrorman Tue Jan 19, 2010 3:48 pm

DoubleG 86 wrote:i think they should remove all of the guns because theyre all overpowered and all overused (according to this thread). any1 agree?

nah not all guns Very Happy only a few ones... Twisted Evil
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Post by gibz22 Tue Jan 19, 2010 5:26 pm

scar needs to go. the perks are all good, but who honestly uses sitrep and gets pro for it??
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Post by LegendaryMarvel Wed Jan 20, 2010 1:20 pm

gibz22 wrote:scar needs to go. the perks are all good, but who honestly uses sitrep and gets pro for it??
Umm... actually, I do. So do a few of my friends who also play Search.

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Post by kniferun Wed Jan 20, 2010 3:11 pm

i would remove all shotguns and akimbo. this isnt perfect dark. commando can be removed. as if the ballerina step knifing without it isnt bad enough.

scar needs to go? but the m16, famas and tar dont need to go?

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Post by EAT ACOG Thu Jan 21, 2010 3:30 am

Gun-Model 1887.... I hate getting sniped by Akimbo - FMJ blings from several hundred yards away as I'm streaking.
Perk - Last/Final Stand - Sniper's bane
Map - Karachi - 'nuff said.
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Post by Lestate357 Sat Jan 23, 2010 3:41 pm

gun - thumper/tubes
perk - last stand
map - rust OFCOURSE! spawn get killed by spawn camper x30 oh... rounds over>.<

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