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Theories for the Next Zombie Map?
+12
firevice
Hitmanbrock
carbonfibah
Tizoxic Speed
SV11bucksfan
boyle111
kazooooo
CODkiller43
DistrictOfDeath
stars007
Pr0sKii
arfman36
16 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Theories for the Next Zombie Map?
I don't think it will be Area 51 as many people say it will be, I think it will be Tunguska. Mostly because it signifies it in Shi No Numa, but many people also failed to overlook this as Nikolai's hometown.
arfman36- Gunnery Sergeant
-
Posts : 109
Kills : 21844
Join date : 2009-08-31
Re: Theories for the Next Zombie Map?
Hmm.. Japan... that might get people thinking.
arfman36- Gunnery Sergeant
-
Posts : 109
Kills : 21844
Join date : 2009-08-31
Re: Theories for the Next Zombie Map?
just remember shi no numa existed in the game , and maybe some kind of Der riese like facility in japan?? maybearfman36 wrote:Hmm.. Japan... that might get people thinking.
Re: Theories for the Next Zombie Map?
true area 51 for the next map is kinda of a big leap. It's most likely to stay in Europe it might be France or England next since the teleporters in der riese were going to be used to go there. Tunguska might be the next place it be a good idea .
stars007- Corporal
-
Posts : 43
Kills : 21627
Join date : 2009-08-31
Re: Theories for the Next Zombie Map?
Basically, it will stay in and around Europe, and POSSIBLY move out to Tunguska in Eurasia.
arfman36- Gunnery Sergeant
-
Posts : 109
Kills : 21844
Join date : 2009-08-31
Re: Theories for the Next Zombie Map?
well we wont know anything until MP4 is announced but speculating is fun
Re: Theories for the Next Zombie Map?
Funsies for all!
arfman36- Gunnery Sergeant
-
Posts : 109
Kills : 21844
Join date : 2009-08-31
Re: Theories for the Next Zombie Map?
Soviet zombies pl0x?
Need to get back at them for almost causing nuclear war!
Need to get back at them for almost causing nuclear war!
DistrictOfDeath- Master Sergeant
-
Posts : 159
Kills : 21987
Join date : 2009-08-31
Re: Theories for the Next Zombie Map?
In Soviet Russia, you eat zombie!
arfman36- Gunnery Sergeant
-
Posts : 109
Kills : 21844
Join date : 2009-08-31
DistrictOfDeath- Master Sergeant
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Posts : 159
Kills : 21987
Join date : 2009-08-31
arfman36- Gunnery Sergeant
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Posts : 109
Kills : 21844
Join date : 2009-08-31
Re: Theories for the Next Zombie Map?
That's what I was thinking.
arfman36- Gunnery Sergeant
-
Posts : 109
Kills : 21844
Join date : 2009-08-31
Re: Theories for the Next Zombie Map?
whats next meat cleaver weilding american left 4 dead style WWII zombies at the white house
Re: Theories for the Next Zombie Map?
Prolly. ^_^
arfman36- Gunnery Sergeant
-
Posts : 109
Kills : 21844
Join date : 2009-08-31
IDK, but...
I entered a Nazi Zombie contest on Spawnkill . com where you had to come up with the best idea for a new zombie map and I won! I got a redeem code for map pack 3. I wasnt given it by treyarch, but the promo codes were given from treyarch to spawnkill. It was also stated that Josh Olen, the community manager of treyarch was looking at the entries! So I guess he saw mine. If you were wondering what my winning entry was, here it is:
In all of the zombie map packs that have been created so far, meaning 1,2, and 3, the zombies rise from the ground up. This is fine, but it would be neat to mix it up a little bit. The ultimate zombie map pack would not only have zombies rising up from the ground, bu would also have them falling from above such as a tree, or other structure that is above the players. This would add a sense of difficulty, because not only would the players have to be aware of what is to their left or right, but they would also have to be aware of what is above them. Since this make the game much more difficult, this feature would not be implemented until later rounds. I would want the zombie map to take place on an aircraft carrier. An aircraft carrier is certainly very huge, allowing for many traps, rooms, and possibilities. It is important that it is an aircraft carrier and not a battleship or submarine, because of the landing surface for the planes, In my map, the airplanes will take a very important role in the game.
So when the game starts, the four players are in the very bottom of the ship, possibly the boiler room. There are around 20 rooms in the whole ship, even though a real aircraft carrier has many more. In each room is a new weapon that can be bought off the wall. When you start out, there are enough doors open to reach the main deck. All other rooms have to be bought, and include better weapons and perks.
There are two ways for zombies to get on board the aircraft carrier. The first way is for them to climb up the side out of the water. The second way, using the idea I mentioned before, is for them to come from the sky in airplanes. There are about 10 zombies in each airplane. The zombies either drop from the planes when they are flying low over the ship, or the plane lands on the ship and they climb out. Planes can be shot from the sky before the zombies climb aboard. The weather also changes throughout the game. Storms with thunder, lightening and rain may occur, adding to the suspense of the gameplay. The boat may rock back and forth, causing zombies and players to be thrown overboard.
In terms of traps, many unique ones will be added. One trap that I thought would be cool is an flame barrier around the perimeter of the ship. This would cost quite bit more, but wouldn’t stop the planes from coming in. As an aircraft carrier allows for many zombies to come on board, I had a great idea for a perk that would cost somewhere around 4000 and could only be used once per round. The perk would be called "Surrounded" and would create a yellow glowing yet transparent barrier around you. While this perk is enabled, you can only move within the barrier. The zombies cannot penetrate and only lasts 15 seconds. This is enough time to clear an area. All weapons will return, but new ones will appear. A new weapon, for example, will be a sword. No special name, but a sword that will kill a zombie with 2 strikes. Also, a butcher knife could appear that would kill in 1 swing, but would be very slow. A new gun would be the M50 Reising as well as the Type 92 Heavy Machine Gun. On the deck of the ship will be a control tower. Upon here will be the ultimate supply of weapons. This will include an anti aircraft machine gun, and a power switch for something truly unique. Once the switch is turned on, 2 of the players will be allowed to board a small motorboat and defend the perimeters of the boat. One of the players will steer the boat as well as shoot a submachine gun, while the other controls a full fledged machine gun. The boat can return at any time, but hey cannot board again unless they pay 5000 points. The boat is automatically returned at the end of each round. This is very long, so I will end it up with some final details. The name of the zombie map will be Dämonen der Tiefe, which is German for demons of the deep. I would also like support for more than 4 players, 7 or so would be great, because an aircraft carrier is extremely huge, and with 2 people on the motorboat, the other 2 is not really enough to defend a whole entire ship. The addition of more player capabilities would be great for large parties, and having a lot more fun!
Sorry this is so long, but it would be pretty cool if there was a rankings system for Nazi Zombies!
That would be sooooooo cool if my entry was the next zombie map pack, but I doubt it. lol
In all of the zombie map packs that have been created so far, meaning 1,2, and 3, the zombies rise from the ground up. This is fine, but it would be neat to mix it up a little bit. The ultimate zombie map pack would not only have zombies rising up from the ground, bu would also have them falling from above such as a tree, or other structure that is above the players. This would add a sense of difficulty, because not only would the players have to be aware of what is to their left or right, but they would also have to be aware of what is above them. Since this make the game much more difficult, this feature would not be implemented until later rounds. I would want the zombie map to take place on an aircraft carrier. An aircraft carrier is certainly very huge, allowing for many traps, rooms, and possibilities. It is important that it is an aircraft carrier and not a battleship or submarine, because of the landing surface for the planes, In my map, the airplanes will take a very important role in the game.
So when the game starts, the four players are in the very bottom of the ship, possibly the boiler room. There are around 20 rooms in the whole ship, even though a real aircraft carrier has many more. In each room is a new weapon that can be bought off the wall. When you start out, there are enough doors open to reach the main deck. All other rooms have to be bought, and include better weapons and perks.
There are two ways for zombies to get on board the aircraft carrier. The first way is for them to climb up the side out of the water. The second way, using the idea I mentioned before, is for them to come from the sky in airplanes. There are about 10 zombies in each airplane. The zombies either drop from the planes when they are flying low over the ship, or the plane lands on the ship and they climb out. Planes can be shot from the sky before the zombies climb aboard. The weather also changes throughout the game. Storms with thunder, lightening and rain may occur, adding to the suspense of the gameplay. The boat may rock back and forth, causing zombies and players to be thrown overboard.
In terms of traps, many unique ones will be added. One trap that I thought would be cool is an flame barrier around the perimeter of the ship. This would cost quite bit more, but wouldn’t stop the planes from coming in. As an aircraft carrier allows for many zombies to come on board, I had a great idea for a perk that would cost somewhere around 4000 and could only be used once per round. The perk would be called "Surrounded" and would create a yellow glowing yet transparent barrier around you. While this perk is enabled, you can only move within the barrier. The zombies cannot penetrate and only lasts 15 seconds. This is enough time to clear an area. All weapons will return, but new ones will appear. A new weapon, for example, will be a sword. No special name, but a sword that will kill a zombie with 2 strikes. Also, a butcher knife could appear that would kill in 1 swing, but would be very slow. A new gun would be the M50 Reising as well as the Type 92 Heavy Machine Gun. On the deck of the ship will be a control tower. Upon here will be the ultimate supply of weapons. This will include an anti aircraft machine gun, and a power switch for something truly unique. Once the switch is turned on, 2 of the players will be allowed to board a small motorboat and defend the perimeters of the boat. One of the players will steer the boat as well as shoot a submachine gun, while the other controls a full fledged machine gun. The boat can return at any time, but hey cannot board again unless they pay 5000 points. The boat is automatically returned at the end of each round. This is very long, so I will end it up with some final details. The name of the zombie map will be Dämonen der Tiefe, which is German for demons of the deep. I would also like support for more than 4 players, 7 or so would be great, because an aircraft carrier is extremely huge, and with 2 people on the motorboat, the other 2 is not really enough to defend a whole entire ship. The addition of more player capabilities would be great for large parties, and having a lot more fun!
Sorry this is so long, but it would be pretty cool if there was a rankings system for Nazi Zombies!
That would be sooooooo cool if my entry was the next zombie map pack, but I doubt it. lol
CODkiller43- Private
- Posts : 2
Kills : 21502
Join date : 2009-09-01
Re: Theories for the Next Zombie Map?
thats exactly what i was kinda thinkin lol
kazooooo- Corporal
- Posts : 48
Kills : 21708
Join date : 2009-09-01
Re: Theories for the Next Zombie Map?
I'm not quite sure but I think I was either Takeo or Nikolai before (think it was Nikolai) and I looked at one of the blackboards and pressed X, he said something like home sweet home I think, but I also think I was Takeo at one point and done the same but he said something like I'll see you soon, I couldn't quite remember but I'm sure that's what happened, minds a blank now :S
boyle111- Private First Class
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Posts : 29
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Join date : 2009-09-04
Re: Theories for the Next Zombie Map?
I think its gonna be at area 51!!
SV11bucksfan- Private
- Posts : 12
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Join date : 2009-09-07
Re: Theories for the Next Zombie Map?
arfman36 wrote:In Soviet Russia, you eat zombie!
omg i loled so hard
Tizoxic Speed- Private First Class
- Posts : 23
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Join date : 2009-09-16
Re: Theories for the Next Zombie Map?
Nevada base. Home of more element 115!
Hitmanbrock- Private
- Posts : 7
Kills : 21505
Join date : 2009-09-04
Re: Theories for the Next Zombie Map?
firevice wrote:Proof?Hitmanbrock wrote:Nevada base. Home of more element 115!
I wish! Just a theory, though. I think it'd be sweet.
Hitmanbrock- Private
- Posts : 7
Kills : 21505
Join date : 2009-09-04
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